Doomsday Engine

A 3D-graphics enhanced game engine for Doom, Heretic, and Hexen.
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Doomsday Engine Ranking & Summary

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  • Rating:
  • License:
  • GPL
  • Price:
  • FREE
  • Publisher Name:
  • Doomsday Engine Team
  • Publisher web site:
  • http://www.doomsdayhq.com/

Doomsday Engine Tags


Doomsday Engine Description

A 3D-graphics enhanced game engine for Doom, Heretic, and Hexen. Doomsday Engine is a 3D-graphics enhanced game engine for Doom, Heretic, and Hexen.The Doomsday Engine is an enhanced Doom source port, based on the source code of id Software's Doom and Raven Software's Heretic and Hexen.The purpose of the project is to create versions of Doom, Heretic and Hexen that feel the same as the original games but are implemented using modern techniques such as 3D graphics and client/server networking. A lot of emphasis is placed on good-looking graphics. Here are some key features of "Doomsday Engine": · Supports Windows, Linux/Unix, and Mac OS X operating systems. · Hardware-accelerated 3D graphics (OpenGL and Direct3D) and sound effects (DirectSound3D). · 16-player multiplayer over LAN or the internet. · Dynamic lighting and shadow effects. · 3D models and particle effects. · Dynamic light effects and lens flares. · Simple shadows for objects. · Support for high-resolution textures and detail textures. · 3D skyboxes. · Quake-style runtime console for modifying settings and giving commands. Requirements: · FreeDoom or a commercial or shareware Doom/Heretic/Hexen wadfile. · A graphics card with hardware accelerated OpenGL support. · SDL, SDL-mixer, and SDL-net (svga-lib for console). · Soundpacks from Sycraft.org (for background music) if your system does not support MIDI. · Also see the links and futhermore take a look at jDUI (UI enhancement) What's New in This Release: · Redesigned, more powerful control bindings subsystem. Axis controls can be bound to player controls in the same way as keys. There is a stack of binding contexts that allows using the same key/control for multiple things depending on the game and UI state (see listbcontexts:ccmd). · UI graphics tune-up. A new "busy" mode was added, replacing the old startup screen and progress bars. In the games, fonts are sharpened with HQ2x scaling. · OpenGL rendering plugin integrated into the engine, and support for Direct3D dropped. This eases future development of the renderer significantly. · BSP and gl node builder plugin integrated into the engine. Existing BSP and gl node data present in maps is now ignored, we opt to always build our own. · New Materials system.


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