Rocks'n'Diamonds

Rocks'n'Diamonds is an arcade style game for Unix.
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Rocks'n'Diamonds Ranking & Summary

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  • Rating:
  • License:
  • GPL
  • Price:
  • FREE
  • Publisher Name:
  • Artsoft Entertainment
  • Publisher web site:
  • http://www.artsoft.org/rocksndiamonds/

Rocks'n'Diamonds Tags


Rocks'n'Diamonds Description

Rocks'n'Diamonds is an arcade style game for Unix. Rocks'n'Diamonds is an arcade style game for Linux, Windows, Mac OS X and DOS in the tradition of:"Boulder Dash" (C 64)"Emerald Mine" (Amiga)"Supaplex" (Amiga/PC)"Sokoban" (PC) Here are some key features of "Rocks'n'Diamonds": · network multiplayer games (upto 4 players) for Unix platform · local multiplayer games (upto 4 players) for all supported platforms · soft scrolling with 50 frames per second · freely customizable keyboard and joystick support · stereo sound effects and music · music modules and fullscreen in SDL version · contains levels to play Boulder Dash, Emerald Mine and Sokoban · lots of additional levels available (over 10.000) · distributed with full source code under the GNU General Public License · available for Unix (all flavors), DOS and Windows (95/98/NT/2000/XP) · known to work under BeOS and Mac OS X · should compile on any platform supporting either X11 or SDL Requirements: · to build the SDL version from source, you need the SDL library · the game can also be compiled with plain X11 libraries What's New in This Release: · fixed crash bug when scrolling with cursor keys in editor · fixed X11 crash bug when scaling images with width/height less than 32 · fixed X11 crash bug when blitting masked title screens over background · fixed growing steel wall to also leave behind steel wall · fixed custom element change conditions where a player element is used · fixed bug with player relocation while the player switches an element · fixed problems with re-mapping players on playfield to input devices · fixed wrong behaviour of player option "no centering when relocating" · added condition "deadly when " for custom elements · added possibility to reanimate player immediately after his death · added "element used as action parameter" to element change actions · added optional initial inventory for players (pre-collected elements) · added change page actions "set player inventory" and "set CE artwork" · added switch for EM style dynamite " explodes with chain reaction" · moved "level settings" and "editor settings" to two tabbed screens · added level setting to start a level with always the same random seed · added CE action "set random seed" to re-initialize random seed in game


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