The Graphics Codex for iOS

An essential mobile reference for 3D computer graphics.Both readable and solid, the Graphics Codex provides the reader with the essence of 3D...
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The Graphics Codex for iOS Ranking & Summary

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  • Rating:
  • Price:
  • $9.99
  • Publisher Name:
  • By Morgan McGuire
  • Operating Systems:
  • iOS
  • Additional Requirements:
  • Compatible with: iphone3gs, iphone3gs, ipadwifi, ipadwifi, ipad3g, ipad3g, ipodtouchthirdgen, ipodtouchthirdgen, iphone4, iphone4, ipodtouchfourthgen, ipodtouchfourthgen, ipad2wifi, ipad2wifi, ipad23g, ipad23g, iphone4s, iphone4s, ipadthirdgen, ipadthirdgen, ipadthirdgen4g, ipadthirdgen4g, iphone5, iphone5, ipodtouchfifthgen, ipodtouchfifthgen, ipadfourthgen, ipadfourthgen, ipadfourthgen4g, ipadfourthgen4g, ipadmini, ipadmini, ipadmini4g, ipadmini4g
  • Total Downloads:
  • 30

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The Graphics Codex for iOS Description

An essential mobile reference for 3D computer graphics.Both readable and solid, the Graphics Codex provides the reader with the essence of 3D computer rendering. - Eric Haines, Autodesk and coauthor of Real-Time RenderingI own and use the Graphics Codex. Is it a reference tool, a companion to a textbook, an alternative to a textbook, or a self-study guide? It can work in any of these roles, but I think it is in fact a new thing. It's a thing we'll be seeing a lot of...dollar for dollar, it's the best scholarly information I have ever purchased. - Peter Shirley, University of Utah and coauthor of Fundamentals of Computer GraphicsThe Graphics Codex features: 13 chapters of lecture notes on physically-based rendering 200 cross-referenced equations and diagrams Links to external DirectX, OpenGL, Unity, Mitsuba, and other API documentation Links to primary sources and textbooks, with page numbers and PDFs Free updates with new content every month All entries stored locally--no network connection required________________________________________________________About the author, Dr. Morgan McGuire:I'm a computer science professor at Williams College, visiting professor at NVIDIA Research, and professional game developer. My commercial game credits include the Skylanders, Call of Duty, Marvel Ultimate Alliance, and Titan Quest series. I coauthored Computer Graphics: Principles and Practice 3rd edition and Creating Games: Technology, Mechanics, and Content, and have published research papers in SIGGRAPH, I3D, and HPG. I received my Ph.D. and M.Sc. from Brown University and B.S. and M.Eng. from M.I.T.For years I've been carrying books and notes between home, office, school, lab, and consulting clients. I wrote this app to carry in my pocket the essential diagrams, images, and equations for 3D graphics work. There's no outsourcing or other company involved in this project. Just e-mail me your suggestions and bug reports for the next update at morgan@casual-effects.com. Follow my development blog and twitter feeds at http://graphicscodex.com


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