XNA Effect GeneratorA Custom Tool plug-in for Visual Studio which generates C# classes | |
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XNA Effect Generator Description
Effect Generator was developed to be a Custom Tool plug-in for Visual Studio which generates C# classes from Direct3D Effect (.fx) files for use with the Microsoft XNA Framework. The generated class is a type-safe wrapper around the effect file's parameters. The XNA Content Pipeline is great. It greatly simplifies the process for importing and loading models, textures, and other content. Unfortunately, it is optimized for loading data, not code. Effect files are essentially code, so an alternative approach could provide additional benifits. Like the XNA Content Pipeline, Effect Generator compiles your .fx files at build time, reducing game load times. Additionally, Effect Generator further simplifies run-time loading and effect parameterization. Effect Generator accomplishes this by creating a type-safe class that mimics the implementation of Microsoft.Xna.Framework.Graphics.BasicEffect. Simple instructions: - Create or open an XNA Game project - Add a .fx file to the project - Right click on the .fx file in the Solution Explorer and choose "Properties" - Change "XNA Framework Content" to "False" - Set "Custom Tool" to "EffectGenerator" - Build project
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